RULES, OPTIONS & VARIATIONS

Standard Rules
2 player game

Doubles Rules
4 player game

21
A Multi-Player Game

Press Your Luck
A Multi-Player Game

USAA Rules
Updated dec.2005

USAA Challange Match Rules
Updated dec. 2005

USAA Constitution
Updated
dec. 2005

Original Rules by Brunswick
Copyright 1972,Brunswick Corp,USA

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Standard Rules

The original rules by Brunswick are a good reference for open play in a public location. Click on the target “Original Rules by Brunswick” on the table above. For more advanced play, please click on the “USAA Rules” target from the table.



Doubles Rules

This is a four-player game. Divide in teams of two. To start the game, one member from each time is at opposite ends of the table. Start by following the rules of play. After a player is scored upon, they are knocked off the table and their partner takes a turn. The player, that scored, remains at the table. It is a fun game. It will also help develop your skills by having to adjust to defending drastically different offensive approaches quickly. There is usually a doubles tournament the night before singles when playing for a regional or national event.



21

21 is a Multi-Player Game. First organize into what is believed to be the most advanced player to the lowest seeded player. After some people have swallowed their pride the two lowest seeded players start at opposite ends of the table. The lowest seeded player starts with the puck. The player that scores first remains at the table and gains a point. The player scored upon is knocked off, and the next lowest seeded player takes his turn, starting with the puck. Repeat the process until everyone has had a turn, completing a round. It is important to remember what order a player was knocked off in and how many points they accrued. The Player that got the final point in the round remains at the table and the first person that was knocked off takes the opposite end of the table to start the next round. Repeat the process of turns and rounds until a player reaches a score of 21. The first player to reach a score of 21 is the winner.

For in case it is not clear about the player order after the first round here is an example.

The game started with six people. I will call them A, B, C, D, E, and F (A starts as the strongest and F as lowest seed). E and F start the game. F scores on E, then scores on D, then C knocked F off. So far F has two points and C has one. C scores on B, scoring another point and now faces A. A knocks C off the table and now will face E to start the next round. The 2nd round order of strongest to the weakest is C with 2 points, B with 0 pts, F with 2 pts, D with 0 pts, then E with 0 pts (A with 1 point was omitted because that player is still at the table). Notice the new order is based off the order that players were knocked off the table not point totals.

I hope the example helped more than to confuse you more.

This game is very fun, gives weaker players a better chance to beat advanced players and helps give everyone playing time instead of having to wait long periods for several games, if a lot of people are in your group.



Press Your Luck

Press Your Luck is another multi-player rotational game. This game is played in seven rounds. To start the game, organize into what is believed to be the lowest seeded player to the most advanced player. The two lowest seeded players start at opposite ends of the table. The lowest seeded player starts with the puck at the start of the game and is the “challenger”. They can pass their turn and take a zero, or “challenge” the other player. Note: All challengers start at the same end of the table and have first possession of the puck.

In the challenge, if the challenger scored, they get a point. The challenger now has to decide if they would like to freeze their score for the round or “Press Their Luck” and challenge the next player in line. When the challenger turn ends, the next lowest seeded person will start their turn as the challenger.

*This rule applies for the starting two players of each round only* If the first challenger got scored on, they lose a point and the player remaining at the table, does not gain a point for that goal. At this point the players change ends and the new challenger gets the puck and decides if he wants to challenge. A player can only gain/lose points by challenging a player. There is no gain or loss of points if you are defending the challenger. See “Scoring” below for point calculations.

When each player starts their challenge, they will start with the lowest seeded player and proceed to the most advanced player until they decide to pass their turn. When a challenger passes their turn, they will freeze their score for that round. After all players have had a chance to be the challenger, (and the last player of the round decides to freeze their score or has successfully challenged every player) the round is over. Reorganize (reseed) the list of the players with the lowest score to the highest score and start the next round. The score accrued in subsequent rounds will be added to the previous round’s total, before reseeding the players for the next round. After seven rounds the player with the highest score wins.

Scoring for Press Your Luck:


In Press your luck you calculate the score by adding the next integer to the previous total. The points possible per round are: -1,0,1,3,6,10,15,21,28,36,& ect...(For the math majors: 0+1=1,1+2=3,3+3=6,6+4=10,...)
With seven or eight people this game will take about 1:30-2:00 hours. This is also a good game to play when there is wide spread of skill level for the players. The lower skilled players will get more table time than in other games. This is good for keeping everyone involved and playing instead of just sitting around watching people better than them play. It also gives all players to play others of all skill levels.

USAA OFFICIAL RULES AND Procedures


Table of Contents:

SECTION I. Basic Rules of Play

SECTION II. Legal Objects

A. Sanctioned Tables

B. Mallets

C. Pucks

D. Other Objects

SECTION III. Beginning the Game

SECTION IV. In Play vs. Out of Play

SECTION V. Scoring

SECTION VI. Penalties & Fouls

SECTION VII. Player Conduct

SECTION VIII. Player Rights

SECTION IX. Referee Authority & Responsibilities

SECTION X. Tournament Procedures

SECTION I. Basic Rules of Play

1. The first player to accumulate seven (7) points wins the game.

2. When the puck enters and drops inside a player's goal, the player's opponent receives one point (unless play had been suspended by the referee or the offensive player had committed a foul during or prior to the shot.)

3. After each game, players will alternate tablesides.

4. The player scored upon receives possession of the puck for the next serve.

5. A player may hand serve the puck only after it has entered his goal.

6. A player may play with only one mallet on the playing surface at one time. Violation results in a foul.

7. The puck may be struck with any part of the mallet.

8. The puck cannot be "topped" by lifting the mallet and placing it on the top of the puck. This cannot be done at any time whether before a serve or after a serve during play. Violation constitutes a foul. Using the mallet to bring an airborne puck to the table or opponent's goal is not a topping violation no matter which side or edge of the puck is contacted.

9. Only one puck may be in play at a given moment.

10. A player has seven (7) seconds to execute a shot, which crosses the centerline. The seven (7) seconds begins as soon as the puck enters and remains on that player's side of the centerline. Violation of this rule is a foul.

11. When the puck is in contact with any part of the centerline, either player may strike the puck.

12. A player may stand anywhere around the table on his/her side of the centerline. He/she may not stand past that line.

13. If any part of a player's hand, arm, body, or clothes touches the puck, "palming" will be called by the referee, which constitutes a foul.

14. Each player may take one time-out per game. The time-out may be no longer than 10 seconds.

15. A player may exercise his/her time-out only when the puck is in his/her possession or not in play.

16. A player must make a clear indication of time-out so that the referee understands the player's intention.

17. When a player is scored upon, they have ten seconds to remove the puck from the goal and place it in play. In the event that the puck has scored and it is stuck in the goal, the referee will call an official time out and the ten-second rule will be suspended until the situation is resolved.

SECTION II. Legal Objects

A. Sanctioned Tables

1. All sanctioned tables must meet USAA standards.

a. List of Approved Tables (full-size models)

  • Dynamo Brown Top
  • Dynamo Blue Top
  • Dynamo Purple Top
  • Dynamo Photon (Ice Blue Top) w/ thin centerline
  • Brunswick Blue Top

b. Tables must be broken-in.

2. "Conditional Approval" may be granted on a situational basis by the USAA Board of Directors. This means that both players must agree to play on the table.

3.  Tables with a long overhead light are not sanctioned for tournament use.

B. Mallets

1. Mallets (strikers) must be approved by game referees as meeting the requirements of the USAA. USAA requirements are as follows:

  • Weight must be 6 oz. or less.
  • Diameter must be less than 4-1/16".
  • Color may be any except that the outside rim must be of a different color than game surface of table.
  • The mallet must consist of the same material and be uniform and symmetrical throughout its circumference.

2. No mallet may be altered by sloping the playing surface in order to create an angled striking or defending surface.

C. Pucks

1. Three pucks are approved by the USAA for sanctioned events: The "lexan-yellow", the "lexan-red" and the "Dynamo green".  The "lexan-yellow" will be used unless both players agree to use another puck.

2. Pucks may not be changed during a game unless both players agree or unless the referee insists due to clear non-playability of the puck. Such a change in pucks must, if possible, be to the same kind of puck.

3.  Pucks must have at least one layer of white plastic tape on the top side.  Pucks with more then one layer of tape may be used only if both players agree.

D. Other Objects

1. Shields are approved for play if they are at a right angle to the top of the table and both players agree to play with them.

2. Devices for attaching mallet to hand (i.e. bands, straps, strings, handles, and/or gloves) are legal as long as they do not affect the puck during play.


SECTION III. Beginning the Game

1. Every official match begins with a face-off. A coin toss is first used to determine starting sides. The player winning the coin toss chooses which side to begin on. The winner of the face-off will begin games 3, 5 and 7 with the puck. His opponent will begin the games 2, 4 and 6 with the puck.

2. A face-off is when the puck is placed flat on the center of the table by the referee with the players allowed to advance to within one inch of the puck. A player's mallet may not touch the centerline until the referee releases the puck, at which time normal centerline rules will be in effect.

Once both players are positioned, the referee will call "players ready" then wait 1, 2, 3, or 4 seconds before releasing the puck. When the referee releases the puck, the players may go for it.

The referee should make a determined effort to release the puck without causing any motion to it. If the puck attains excessive motion, the referee may declare the face-off null and redo it. If the puck goes off the table, the face-off is repeated.

If either player contacts the puck before the referee releases it then a false start has been committed. Each player is allowed one false start with no penalty. If a second false start is committed then the innocent player receives possession.

3. The following constitute winning a face-off: A score on the opponent or gaining the first clear possession without fouling. A puck that has not yet left the centerline cannot constitute possession for either player.

4. During any face-off at center of the table, the centerline rules are still in effect.

5. Every game after the first begins when the referee calls "in play" after ascertaining that both players are ready. In case of any excessive delay by either player to give an affirmative indication of their readiness, the referee will proceed to call "in play".

SECTION IV. In Play vs. Out of Play

1. The legal bounds of play are the table's playing surface, the walls of the rails, the front faces of the goals, the interiors of the goals, and the player's mallets. If the puck touches any other object(s) while it is in play, whether by interference or by foul (unless the foul is nullified) it is considered out of bounds and therefore instantly out of play.

2. A puck, which grazes the top of the rail, is out of play even if it returns to the table surface. If the puck bounces off a shield and returns to the table, the puck is out of play.

3. When the puck is in play, the referee should only grant a time-out if the player calling time-out demonstrates control of the puck. A puck breaking the vertical plane of the goal face can never be considered controlled. A player must never assume that the referee has granted a time-out and should therefore stay at the ready until the referee officially calls time-out.

4. A player calling an additional time-out after his first receives an automatic conduct warning from the referee. The referee should announce " time-out," issue the warning by announcing, "conduct warning - extra time-out," and immediately call " time-in." If the non-offending player was not in possession of the puck, the referee should ask that player if he/she is ready before announcing "time-in." A referee may suspend this penalty if the offending player attempts to call an extra time-out because of injury.

5. If interference occurs during a shot which scores and interference is called by referee, the point does not count. Interference is defined as foreign objects on the table or playing surface, obvious unnecessary noise or distractions or actions by spectators that cause distractions to any or all players, and/or any other incident so deemed by referee. The puck returns to the player who possessed it prior to the interference.

6. When the puck leaves the playing surface and contacts anything except a player's mallet, play is suspended until the puck is put back into play by the referee. True, even if it touches top of flat rail surface.

SECTION V. Scoring

1. If the puck stops in the goal yet has tilted and broken the horizontal plane of the goal then a score has occurred. If a puck stops in the goal and does not tilt, thereby not breaking the horizontal plane, then the player may either hand the puck to the other player or try to work the puck out of the goal using legal play methods.

2. If the puck rebounds out of the goal mouth, the point does not count. A puck which rebounds out of the goal mouth and strikes the defending player's hand, and rebounds back into the goal does count.

3. If a puck hits a player's hand on its way into the goal, the point counts as long as the puck would have scored without the contact.

4. If a score occurs after the table loses power, the point will count only if the puck was struck prior to the table losing power.

5. If a player takes a shot and drops his mallet and the puck enters his/her own goal for a score without it being deflected by the defensive player, the point counts. The player is permitted to stop the puck with hands or body. No point would be scored if the puck enters the opponent's goal due to the distraction. If a player shoots and the defense loses the mallet, the defense may not use hands or body to stop the shot if the shot occurred prior to or simultaneously with the losing of the mallet. The point counts if it scores.

6. If a player commits a foul and is scored upon in the course of the same play the goal counts and the penalty is nullified.

SECTION VI. Penalties & Fouls

1. Foul: The penalty for a foul is forfeiture of the puck.

2. Technical Foul: The penalty for a technical foul is a free shot taken by the innocent player at the unprotected goal of the guilty player. After a free shot, play immediately begins when the puck either scores, rebounds from the goal, touches the opponent's end of the table (not sides), or comes to a rest on the playing surface. All free shots must be legal.

3. Unnecessary or excessive delay of game is considered a foul and loss of puck results. Stalling is included in this ruling of delay (referee decision).

4. If the puck rises from the table and touches the defensive player's hand(s) or arm(s), no foul need be called.

5. If an offensive player hits a puck and the puck wobbles, hitting the hand of the defensive player, but not changing the perceived speed and direction of the puck, then no foul occurs.

6. "Goal-Tending": If "palming" occurs while the puck is moving in a direct path towards the goal for a score, "goal-tending" must be called against the player doing the "palming." "Goal-tending" incurs a technical foul.

7. When a player loses total control of his own mallet while the puck is in play the player commits a foul.

8. When the puck is struck in an offensive manner, leaves the playing surface, and remains off the table, the player causing such action commits a foul.

9. Any player violating a centerline rule commits a foul.

10. Distractive Noise: Talking to an opponent, a spectator, a referee, or oneself during play may be penalized by a foul. Loud noises and excessive screaming can also be considered distracting. A referee may warn a player before calling a foul at his/her discretion. Intentional or excessive, distractive talking may be penalized by a "conduct warning" in addition to a foul. Possible distraction violations, which directly lead to a score or a change of possession, should be scrutinized more seriously by a referee when determining whether to ignore, warn or penalize the potential violation.

11. If the puck and mallet of the offensive player are both completely on the offensive player's side, the defensive player may not strike either the puck or mallet. Also, the offensive player may not strike the defensive player's mallet in this situation when the defensive player's mallet is completely on his own side. Violation of this rule constitutes a foul.

12. If in the course of hitting the puck legally, a player's mallet extends partially (but not completely) over the centerline, no foul shall be called if his mallet contacts the opposing player's mallet.

13. Although a mallet is allowed to overreach the centerline, the mallet may never completely extend over the centerline -- even when following through on a shot. The mallet may never extend further than its diameter across the centerline. Violation of this rule constitutes a foul.

14. Any player who, on his hand serve, makes a score in his opponent's goal without there having been an offensive shot made on the puck, since the time that the puck was in play, commits the foul of tossed score. In other words, a player cannot just toss the puck into the opponent's goal. The illegal score shall not create a point, and the player who was illegally scored upon shall have the right to hand serve as the penalty imposed upon the fouling player.

15. If the defensive player strikes the puck in an offensive manner (with forward momentum) and causes the puck to leave the playing surface, this constitutes "charging the puck". The offensive player retains possession of the puck. Conversely, a defensive player who "blocks" by holding steady or by striking the puck sideways or backwards, causing the puck to leave the table, should not be charged with "charging."

16. If the referee decides that excessive force was used by the defensive player in knocking the puck off the table, the player commits a foul.

SECTION VII. Player Conduct

1. UNSPORTSMAN-LIKE CONDUCT WARNING: A foul is incurred upon the second conduct warning received in a match. A technical foul is incurred upon the third conduct warning received in a match. A fourth conduct warning results in forfeiture of the current game. A fifth conduct warning results in forfeiture of the match. A referee issues the conduct warnings immediately but must wait until after the game to record the details on the back of the match card. Actions that should receive "conduct warnings" include, but are not limited to:

a. Excessive or abusive arguing with the referee

b. Cursing directed towards the referee

c. Speaking loud and vulgar obscenities

d. Verbal or physical assault of another player, spectator, or referee

e. Actions that endanger spectators

f. Destruction of property

g. Actions that discredit the sport, as decided on by the USAA Board

h. Taunting of another player (includes but not limited to: cursing your opponent, verbally defaming them, or making obscene gestures)

i. Intentional or excessive distracting noise

2. If a referee feels a player has committed extreme unsportsmanlike conduct, the referee may issue multiple "conduct warnings" for one single action. A referee may issue enough "conduct warnings" to cause a forfeiture of a game or match immediately if he/she feels the penalty is warranted.

SECTION VIII. Player Rights

1. Players of a Challenge Match may play without a referee at their own risk of irreconcilable controversies.

2. Before competition begins, a player has the right to play under the stipulation that no special time-outs for the purpose of clearing sweat from the table be called. Unless a player requests this stipulation from the referee either player may request the referee to clean the table during a game.

3. If a referee coaches a player or engages in any questionable behavior, the opposing player may protest to a Head Referee or ultimately to the Tournament Committee for a decision.

4. An appeal may be made from either player not in agreement with the referee's decision. However, the appeals from an Official Air-Hockey Competition and a Challenge Match go to different bodies.

a. The appeal goes to the Head Referees in an Official Air-Hockey Competition. The Head Referees may overturn the original referee's decision only if the matter is an incorrect understanding of the rules. After the correct rule is understood, the original referee's interpretation of the evidence according to the rules is final. The appeal in this situation must be made immediately after the occurrence or after the end of the game in which the disagreement took place. When the next game is begun, no appeal may be made.

b. The appeal goes to the USAA Board of Directors after a challenge match. These directors decide whether the appeal is valid and, if so, have the right to make any decisions they deem necessary.

5. If a player desires spectators or players to be quieter while he/she is playing, he/she should ask the referee to request quiet from the crowd. If the referee does not believe the noise to be unusual, then the referee does not have to request the quiet. The player desiring quiet must not abuse the crowd.

6. During a challenge match players have a maximum of one minute in between games, however either player may choose to take one 2 minute break in between games each set. This may be extended in emergencies.

7. A player is allowed to change mallets at any time during play.

8. If a puck is flipping around on its edge on one player's side of the table, then the player may wait for it to stop.

SECTION IX. Referee Authority & Responsibilities

1. Each game in a USAA Sanctioned Air Hockey Tournament shall be refereed. The referee will act as an unbiased observer insuring that the game is played in a correct, fair, and sportsmanlike manner.

2. The referee has the authority to declare "in play", "time-in", or "time-out". He/she also has the power to impose penalties and enforce all the rules of the sport.

3. The referee must never coach a player whom he/she is refereeing.

4. The referee will signal with his arm in the direction of the player who won the face-off.

5. When the game is out of play as a result of a foul the referee will ask the player not in possession of the puck if that player is ready before the referee announces "in play" (or "time-in"). In case of any excessive delay by the player not in possession of the puck to give an affirmative indication to the referee that he/she is ready, the referee may proceed to put puck in play. The referee must place a puck that is off the table back into play by either physically releasing it or by acknowledging the release of the player.

6. The referee has the final word on any decision during the game that is in adherence to the rules. He/she may consult others if he/she wishes to do so.

7. Referee may call an official time-out of a reasonable duration if he agrees that the situation warrants it (i.e. sanding the puck, interference, emergencies).

8. Referees should caution players to desist from striking pucks that are obviously spinning top-like on the table. A foul may be called. Such pucks may be kept on the table by use of the mallet.

9. If a referee doesn't suspend play immediately after a foul, but his/her voice or gesture interferes with continued play to the point of distraction, the puck should be returned to the player not committing the foul. A player must never assume that a foul will be called and stop his/her play. The puck remains in play until the referee suspends play and then decides the nature of the foul and the moment of play in which it occurred.

10. If a puck is flipping around on its edge on one player's side of the table, then the referee will suspend the seven-second rule until the puck rests flat.

11. Lifting the mallet from the table and striking the puck is legal. However, if the referee can show clear damage to the table, the player causing such damage to the table must cease use of whatever method of play causes it. The referee may also at any time disallow a technique that he/she deems destructive to property or dangerous to players and/or spectators.

12. The referee shall verbally state the score of the game after each point is scored. He/she shall also verbally declare the game count of the set after each game is completed, and set count after each set, if applicable.

13. If a foul occurs and the innocent player plays the puck before the referee has time to suspend play and grant him possession of the puck, the referee may choose not to call the foul.

14. The referee should caution players not to tilt their mallets so as to descend past a 40-degree angle when touching the puck with the mallet. Otherwise, their action can be considered "topping" the puck, which incurs the penalty of a foul.

15. In the case of a centerline or topping violation, the referee shall not stop play if the innocent player gains immediate possession of the puck.


SECTION X. Tournament Procedures

1. Players have a maximum of two minutes in between games during a tournament match. This may be extended in emergencies.

2. Players may take a maximum 15-minute break between sets during a tournament or challenge match. This may be extended due to emergencies.

3. When a match is called, both players have 15 minutes to report to the referee or the tournament director. The clock begins when the match is called and does not stopped ticking until both players report. If there is not a response within 10 minutes, then the next match is called. For a player who has not reported by 15 minutes, one point is lost, and then one additional point for each minute afterwards. This will continue until the player finally reports to the referee or the tournament director. Any penalties assessed by this rule are mandatory and are NOT up to the discretion of the offending player's opponent.

4. If a player has been informed personally that his match is up for play, the player has five minutes to report to the table for competition. If the player does not comply by the end of five minutes, he loses one point per game and then one point per game per minute thereafter.

5. Players who do not referee a match that they are responsible to referee, or who do not provide a referee acceptable to the players when the players are ready, face the possible penalty of conduct warnings and/or more severe penalties at the discretion of the tournament committee. The referee does have a maximum 5-minute break if he/she has just finished competing.

6. During later matches on the last day of a tournament, players are granted permission to watch three games of an ongoing match, even if the time for their match has come.

7. Players must inform either of the two Head Referees if the players are leaving the tournament premises. Players should provide specific information as to their whereabouts and length of absence. If Head Referees are unavailable, chart personnel must be consulted.

8. Players who voluntarily forfeit out of a tournament are not entitled to their prize money or prizes. The USAA may make exceptions to this rule in extreme cases. The unclaimed prizes return to the tournament sponsors.

9. The USAA reserves the right to photograph or videotape any tournament play desired by the camera crew and to use it as players request. Players may refuse to permit flashbulbs or extreme lighting to be used during their match by camera people.

10. The USAA and tournament sponsors are not responsible in any way for loss resulting from injury during or traveling to and from any of its sanctioned events. Each participant and spectator assumes full and total responsibility for health and safety and agrees that the USAA and its sponsors are held harmless.

11. During a USAA Swiss event, once a match is officially called and time is written on the match card by the current chart keeper in charge, players have five (5) minutes to get to their match table. After five (5) minutes, they lose a game. Thereafter, they lose a game for each five (5) minutes. Example: If a player shows up nine (9) minutes late they have lost one game and may begin play.

12. Once the seeds are determined for a national level or higher double elimination event, the randomization of each group will occur publicly by hat draw by the tournament committee. Randomization is as follows:

1 & 2 are not randomized
3 & 4 are randomized together
5 & 6 are randomized together
7 & 8 are randomized together
9 thru 12 are randomized together
13 thru 16 are randomized together
17 thru 20 are randomized together
21 thru 24 are randomized together
25 thru 28 are randomized together
29 thru 32 are randomized together
33 & above are not randomized
13. Sanctioning of USAA National/International Tournaments requires a majority vote of the USAA Board.

USAA Challenge Match Rules and Procedures


1.0 Priority and Non-Priority

1.1 Challenge matches are divided into Priority and Non-Priority matches.

1.2 A Priority match must be played by the challenged player, or he risks losing his national ranking.

1.3A Non-Priority match is optional, or voluntary, although it does affect national Ranking.

1.4 A player may play as many Non-Priority matches as he wishes.

1.5 All players with a USAA National (International) ranking may be challenged for that ranking

2.0 Effects on Rankings

2.1 If the challenger wins the match, he takes the ranking of the challenged player who then drops just below the challenger in the rankings.

2.2 A match for national ranking will automatically affect and determine lesser rankings. 2.3 In order to determine priority in issuing challenges, a player’s National Ranking serves as his challenge ranking.

2.4 In the event that a player is unranked nationally, his current National seeding (in the event that a national tournament was being held) determines his challenge ranking.

2.5 If a player does not show up for a scheduled Priority match, he is dropped from the rankings unless he can show a valid emergency reason for not showing up. This applies to both the challenger and challenged.

2.6 Being dropped from the rankings is also the penalty for ignoring and/or not playing a valid Priority challenge.

3.0 Match Length and Time Limits

3.1 Challenges for any USAA-recognized ranking must either be 3 out of 5 sets or 4 out of 7 sets, and each set must be 4 out of 7 games.

3.2 Players have a maximum of one minute between games during a challenge match; however, either player may choose to take one two-minute break in between games each set. This break may be extended by the referee in emergencies.

3.3 Players may take a maximum 15-minute break between sets during a challenge match. This break may be extended by the referee due to emergencies.

4.0 Challenge Period

4.1 A Challenge Period begins on the 16th day of the month, goes through 15th day of the following month, and affects Priority Match commitments for the subsequent month.

4.2 Challenges must be issued by the 15th of the month for the following month’s commitment.

4.3 At the end of the 15th day of each month, priority is given to the highest ranked (or challenge-ranked) challenger who has issued a challenge to a particular player during the previous challenge period.

4.4 There can be no Priority match commitment for the same calendar month in which a USAA-sanctioned National/International tournament takes place.

4.5 A challenged player is not required to play any priority matches closer than 2 weeks before a USAA-sanctioned national or international-level tournament.

4.6 The loser of a priority challenge match must wait until after the 15th of the second month following the match to re-challenge the winner.

4.7 In the case of the National Champion losing the #1 ranking he has held since the nationals, the National Champion can re-challenge in the next challenge period following the match. (i.e. if the match is played January 10, he can issue a challenge by Jan. 16 for a March commitment; if the match is January 20, he can issue a challenge by Feb. 15 for an April commitment.,br>
4.8 The deadline for completing an official priority challenge is the last day of the month following the challenge period in which the priority challenge was issued.

5.0 Challenge Conditions

5.1 Challenges may be issued verbally, in writing, electronically, or by other means.

5.2 The higher-ranked player chooses how many sets will be played at the time of scheduling the match.

5.3 The challenger must travel, if necessary, to the home geographic area of the challenged player. This means the greater metropolitan area, but not necessarily the specific neighborhood or favored location, of the challenged.

5.4 Both players must agree on a mutually acceptable table and location.

5.5 In the case of a player traveling from out of town, the challenged player is expected to be flexible when it comes to being available for possible challenge dates. 5.6 Once a date and time for a match is agreed upon, a week's notice is required to postpone or change the date/time of the match.

5.7 In the case of a player traveling from out of town, the match may be postponed/changed by the challenged player with a week's notice only if this does not cause hardship to the challenger. If the challenger incurs additional costs associated with changing tickets, etc., the challenged player may be required by the USAA Board to cover such costs.

5.8 With less than a week's notice, the match may be changed only upon agreement of both players. In case of disagreement, the player wanting the change may appeal to the Board or its assigns. The USAA Board or assigns may grant such a request in case of valid reason such as injury, work schedule changes, or other exceptional situations.

6.0 Grievances

6.1 All disputes, disagreements, and other issues regarding challenge match procedure are subject to determination and enforcement by the USAA Board.

6.2 It is the obligation of the aggrieved player to bring match disputes to the attention of the USAA Board of directors in order to acquire board intervention.

USAA Constitution

I. Duties, Goals and Purposes of the USAA Board

A. To promote competitive amateur and professional air hockey and to ensure it's stability and growth as a sport.

B. To sanction and govern over Air Hockey competition in America and abroad.

C. To preserve and adapt the officially sanctioned Rules and Procedures of Air Hockey.

D. To publish player rankings and record, preserve and collect records and memorabilia for the purpose maintaining the history of the sport.

E. To represent player's views and ideal regarding the advancement and evolution of the sport.

F. To seek sponsorships in order to facilitate the growth of the sport.

H. To sanction and govern national-level tournaments and provide at least one national-level tournament per year.

I. To solve player grievances dealing with Air Hockey competitions, events and/or issues.

 

II. Membership

A. Senior Members

1. Rights and Privileges

a. May seek and hold official offices.

b. May write and hold special voting proxies.

c. May serve as committee chairpersons.

d. All the rights and privileges granted to Associate members.

2. Requirements and Qualifications

a. Attended at least 8 national-level tournaments.

b. Attended at least 2 out-of-state national-level tournaments.

c. Attended at least 1 of the last 2 national-level tournaments.

d. Attended at least 1 USAA board meeting during the last year, or attended at least 1 of the last 3 scheduled USAA board meetings.

e. Held Associate member status during last two (2) years.

3. Associate members who meet Senior member qualifications may petition the board (in person or in writing) to become Senior members. A 3/4 vote of Senior members is required to deny this petition.

4. Associate members who do not meet Senior member qualifications may petition the board (in person or in writing) to become Senior members. A 4/5 vote of Senior members is required to accept this petition.

5. Senior members who fail to maintain Senior member qualifications (c and d) are dropped to Associate member status. They may not be lowered in membership again for the next year without a unanimous vote of voting members. A 4/5 vote of voting members is required to prevent the initial lowering of membership status.

B. Associate Members

1. Rights and Privileges

a. Voting rights for all proposals whether constitutional, procedural, rules or otherwise.

b. Voting rights for committee elections.

c. All the rights and privileges granted to Affiliate members.

2. Requirements and Qualifications

a. Attended a cumulative total of at least 6 national-level or out-of-state regional-level tournaments.

b. At least 1 of these above (a) tournaments must be an out-of-state, and 2 must be national-level.

c. Attended at least 1 of the last 3 national-level tournaments, or at least 2 of the last 4 regional-level tournaments.

d. Attended at least 1 USAA board meeting during the last year, or attended at least 1 of the last 3 scheduled USAA board meetings.

e. Currently, or at one time, met all the qualifications for Affiliate membership.

f. Held Affiliate membership status during the last two (2) years.

3. Affiliate members who meet Associate member qualifications may petition the board (in person or in writing) to become Associate members. A 3/4 vote of voting members is required to deny this petition.

4. Affiliate members who do not meet Associate member qualifications may petition the board (in person or in writing) to become Associate members. A 4/5 vote of voting members is required to accept this petition.

5. Associate members who fail to maintain Associate member qualifications (c and d) are dropped to Affiliate member status. They may not be lowered in membership again for the next year without a unanimous vote of voting members. A 4/5 vote of voting members is required to prevent the initial lowering of membership status.

C. Affiliate Members

1. Rights and Privileges

a. Voting rights for general elections.

b. May write and hold general election proxies.

c. May serve on committees.

d. May make and second motions/proposals and be recognized at USAA board meetings.

2. Requirements and Qualifications

a. Attended a cumulative total of at least 2 regional-level tournaments.

b. Attended at least 1 USAA board meeting during the last year, or attended at least 1 of the last 3 scheduled USAA board meetings.

3. Individuals who meet Affiliate member qualifications may petition the

board (in person or in writing) to become Affiliate members. A 3/4 vote of voting members is required to deny this petition.

4. Individuals who do not meet Affiliate member qualifications may petition the board (in person or in writing) to become Affiliate members. A 4/5 vote of voting members is required to accept this petition.

5. Affiliate members who fail to maintain Affiliate member qualifications (b) lose membership status. A 4/5 vote of voting members is required to prevent the loss of membership status.

D. Guests

1. Non-members may attend USAA board meetings upon approval of the acting-President.

2. A recognized voting member may yield the floor to a guest. The acting-President may remove this right if he/she feels the need.

 

III. Official Offices

A. General Elections

1. A general election for official offices shall be held at the first scheduled meeting taking place after August of the second year of the current term of office. Newly elected officials shall begin their term on the first day of the following year with the term of office being 2 calendar years. If the general election does not take place until the year following their second year of office, then newly elected officials begin their term immediately and the length of their term is shortened, equal to the amount of time from January 1st of the current year until the general elections.

2. The general election shall take place at the start of the meeting, following the membership update.

3. Elections for each office will be held one at a time, beginning with the President. Nominations for the position will be accepted by any member. Nominations must be seconded, and a nominee has the right to decline a nomination.

4. In any general USAA election, if no candidate receives greater than 50% of votes cast there will be a run off election between the 2 candidates receiving the highest number of votes.

B. President - The President shall function and serve as the mouthpiece, intermediary, spokesperson and representative of the USAA board. The President's duties and responsibilities are as follows:

1. In charge of execution of daily affairs of the association necessary for it's effective on-going operations that are not overseen by committees.

2. In charge of overseeing and recording the flow of treasury funds.  Also, he/she may allocate petty cash disbursements less than $50.

3. He/she rules on the admissibility of proxies. His/her decision is final barring a 3/4 vote of Senior members, not including the President, to overturn.

4. Has the right to order a discussion closed even if a motion to end discussion is not passed. This decision may be overturned by a majority vote of voting members.

5. Has the right to order a meeting closed even if a motion to end a meeting is not passed. This decision may be overturned by a majority vote of voting members.

6. In charge of scheduling meetings and calling special or emergency meetings, and giving notice to all members in the event of any meeting.

7. In charge of seeing that pre-meeting agenda's are written and sent out to all members at least one week before a scheduled meeting.

C. Vice-President - The Vice-President's duties and responsibilities are as follows:

1. He/she will function as the President at a meeting in the event the President is absent. He/she will serve as the President in the event of the President's inability to serve. He/she then has all the rights and duties bestowed upon the President.

2. In charge of keeping independent records of treasury funds.

3. Should help and assist the President and Secretary/Historian to accomplish their tasks and duties.

4. In charge of overseeing and keeping up to date the progress of committees.

D. Secretary/Historian - The Secretary/Historian's duties and responsibilities are as follows:

1. Will function as acting-President at a meeting in the event that the President and Vice-President are absent. Will serve as the President in the event of the President's and Vice-President's absence or inability to serve. He/she then has all the rights and duties bestowed upon the President.

2. In charge of seeing that the association keeps an up-to-date mailing list and membership role on each of its members.

3. In charge of seeing that the association keeps an up-to-date personal file for media purposes for each player the association ranks "Professional" or higher.

4. In charge of seeing that the minutes of each meeting are recorded and sent out to members in a timely fashion.

E. treasurer

1.Will function as acting-President at a meeting in the event that the President, Vice-President and Secretary/Historian are absent. Will serve as the President in the event of the President's, Vice-President's, or Secretary/Historian absence or inability to serve. He/she then has all the rights and duties bestowed upon the President.

2.In charge of overseeing the collection of all USAA dues

3.In charge of maintaining a USAA treasury for all collected funds, and maintaining
detailed financial record showing all funds collected and activity with those funds.

F. Special Elections

1. USAA Officer Replacement. In the event of a vacancy of any elected position on the USAA Board of Directors, the highest-ranking officer serving on the board will call a special election within 2 weeks of the date of vacancy. All board members must be notified by telephone, email, or mail not less than one week before the special election. All qualified members will be given opportunity to run for the position.

IV. Committees

A. Committees may be created by the board to handle and govern the day-to-day operation of specified USAA functions and/or departments. The USAA board retains final jurisdiction on all matters and decisions whether or not they are sub-governed by committees.

B. A committee's purpose and jurisdiction is established upon its creation by the board. A new committee, and its purpose and jurisdiction, is created by a 3/4 vote of voting members. A majority vote of voting members is required to dissolve a committee.

C. A committee shall have 3, 5 or 7 members, and all committee members must be board members. Committee procedures, rules, and make-up may be established by the committee itself. Each committee will have an elected chairperson, who must be an Associate or Senior member. No member may serve as chairperson on more than 2 committees. Any member may be on as many committees as he/she is elected.

D. Committee elections shall be held for standing committees upon the request of a majority vote of voting members. Committee elections may not be held more than once a year, except for elections of a newly created committee.

E. A committee must conform to and enforce all the USAA constitutional and procedural codes, as well as, rules of play. However, a committee may be given clearance to alter these codes and rules for their own purposes by either the board specifying the committee's lee-way upon their creation or with subsequent board approval, both requiring a 3/4 vote of voting members.

F. The formation of a committee, the creation of it's purposes, and the defining of it's jurisdiction are constitutional functions. However, the committee itself, it's rules and it's goals should not be included in constitutional discussions, nor is a committee considered a constitutional entity.

 

V. Meeting Procedures

A. A quorum necessary for the transaction of business at a scheduled USAA board meeting shall consist of at least 3 voting members, one of which must be a Senior member. A quorum necessary for the transaction of business at a special USAA board meeting shall consist of at least 5 voting members, two of which must be Senior members. If a member leaving a meeting prior to it's conclusion would result in the lack of attendance necessary to constitute a quorum, then the remaining members will constitute a quorum until the meeting's conclusion.

B. Special voting proxies must list a specific motion on which the absent member wishes to vote, and his/her distinct affirmation or disagreement with that issue. The motion with which the special proxy deal should be a reasonable copy of the motion which was listed on the pre-meeting agenda and made available to all members. The acting-President will rule on the interpretation of the special proxy.

C. All proxies must be presented upon arrival of the proxy holder or at the start of the meeting to be valid. Proxies will be ruled on admissibility and announced as soon as they are presented. Rulings on interpretation may be made later, when the issue comes up and specific motions are made. A Senior member leaving a meeting before its conclusion may write valid proxy votes and present them to the acting-President before his/her departure.

 

VI. Voting Procedures

A. Any portion of the Constitution and By-laws may be changed, amended or added to upon the approval of 3/4 vote of voting members.

B. Rule of Play and Procedures may be changed, amended or added to upon a 2/3 vote of voting members.

C. Motions to close discussion, if "recognized" and seconded, require a 2/3 vote of voting members.

D. Motions to end a meeting, if "recognized" and seconded, require a 2/3 vote of voting members.

E. Classification of an individual to the rating of "Professional" requires a 2/3 vote of voting members.

F. Proxy votes, whether by special proxy or general election proxy, carry one vote.

 

VIII. Membership dues

1. Membership Dues USAA board members: annual dues TBDU .

2. Application fees for USAA board membership (Application fees are due whenever an individual petitions to upgrade his or her membership status).
Petition to affiliate status: TBDU
Petition to a voting member status (associate or senior): TBDU
.

3. Application fee includes the first year of dues for new affiliate members only. Other application fees are in addition to yearly dues. All monies collected from dues will be under the control of the USAA board of directors..

4. Dues will be paid no later than the first board meeting, or first national-level event each year, whichever comes first. Board members not paying dues are considered absent from all meetings, have no vote, and gain no time towards status until they pay all outstanding dues..

5. Players not paying USAA dues, will be charged an additional amount (TBDU) to play in USAA sanctioned regional or national-level events. This additional fee will go to the USAA Treasury..

6. The USAA Treasurer will be required to provide a detailed financial report at each USAA board meeting showing all funds collected and activity with those funds..

7. The penalty for unapproved use or loss of USAA funds will be decided by the USAA board on a case by case basis..

VIII. Miscellaneous

A. Voting member refers to Senior and Associate members.

B. National-level tournament refers to the Nationals or Internationals.  Regional-level tournament refers to sanctioned events by the USAA that are given the regional-level classification by a majority vote of Senior members. Out-of-state refers to an event in which a player in question had to cross his/her residential state in order to attend.

C. Attendance

1. Any member or non-member who is present in the immediate environment where a USAA board meeting is being conducted for the lesser of more than 50% or three hours of the total in-session meeting time will automatically receive membership status credit towards attendance at a USAA board of directors meeting.

2. Any person or member who does not participate in the lesser of 3 hours or more than 50% of the total in-session meeting time may apply to the board for consideration for attendance.

a. A vote of 50.1% or greater in favor of the request for attendance is required to grant Attendance to the requesting individual.

b. It is the responsibility of the requesting individual to provide evidence of participation to the USAA board.

c. All official records, including meeting minutes for the meeting in question will be made available to the requesting individual.

3. In the event of the USAA Board meeting being held during the week prior to Nationals the following rule will apply. All USAA Board members present during the membership portion of the meeting will receive attendance credit for the meeting counting towards their qualifications. At the end of the meeting they must meet the qualifications as set forth in Section VII, C rule 1 and 2. Failure to meet these rules will result in no attendance credit for the meeting, and any status gained as a result of this credit being revoked.

D. "Recognized" refers to the fact that the meeting chairperson (appointed by the acting-President) may choose not to allow a motion to end discussion or a motion to end meeting to be voted upon. The acting-President may overrule this decision, and any decision of this may be overruled by a 4/5 vote of Senior members.

E. Acting-President refers to the highest ranking officer at a meeting, who may be appointed by a majority vote of Senior members present, if no officers are present.

F. Meeting

1. A "meeting" of the USAA board of directors shall be defined as an in-person formal gathering of board members in which business is being conducted in accordance with the bylaws and all other official organizational documentation.

2. A "scheduled meeting" refers to a meeting of the USAA board of directors taking place within 2 days of, and near the location of, a National or International tournament.

3. A "special meeting" refers to an unscheduled meeting of the USAA board called under special circumstances by the president. A majority vote of senior members can disallow a special meeting.

4. An Email Voting Period refers to a session of business conducted via an electronic mail medium. An Email Voting Period does not satisfy the USAA membership requirement for meeting attendance.

G. A National/International Tournament is to be defined as the USAA-recognized Tournament that determines USAA National/International rankings and counts towards USAA membership requirements and qualifications.

Original Rules by Brunswick